Red Gold: A Wild West Quest
9 visits · Updated about 5 hours ago
Crazy Bob's gang has overrun Red Creek and stolen the town's gold. Saddle up with up to 4 rangers, pick your class, and fight act by act through canyon, quarry and Main Street to the saloon showdown. Free the townsfolk, save the town, top the leaderboards.
Information
Red Gold: A Wild West Quest
Calamity Jane comes running down the bridge: bandits have overrun Red Creek. Saddle up, ranger.
The quest
- The Rangers Cabin is the lobby. Pick your class on the wall (Gunslinger with the revolver, Archer with the bow, Swordsman with the sword), try it on the practice range and the bottles out back, then stand on the Start Pad in front of the gate together: the gate and the fence go down and up to 4 rangers ride out as one posse. Joined while the posse is out? Press F to ride to the posse.
- Five acts: the Creek Camp, Dead Man's Canyon, the Outskirts, Main Street and the Saloon. Every act ends at a gate that only opens when every ranger stands on the platforms.
- The bandits: Skinny Petes with pistols or bats, Burly Bucks with pickaxes or Tommy guns, and Mean Molly, whose rifle glints before every shot. Every act's gang is there from the start, holding their ground, and they hear your guns. Red marks mean an elite.
- Crazy Bob waits in his gold room at the end of the saloon, with his lieutenants and his whole gang on call.
- Free the townsfolk in the church, then see your posse's gold, time and rank (S, A, B or C) on the leaderboards.
Keep each other alive
At 0 health you go down: you can only crawl, not shoot. A teammate holds F for 3 seconds to pick you up. Nobody comes and you are back at the last checkpoint; everybody down and the act starts again from its checkpoint. Playing alone, Second Wind gets you up three times an act.
Controls
- Move WASD, sprint Shift, crouch C, jump Space
- Shoot / draw / swing left mouse, aim right mouse (the sword: dash), reload R (the sword: throw a knife)
- Use / pick up / revive F, swap guns 1, 2 or Q, knife V
- On a phone: move with the left stick, and fire, aim, reload, use and swap with the buttons on the right.
Guns: the Revolver (never runs out of spare rounds), the Tommy Gun, the Double Barrel, the Lever-Action and the Pump Shotgun, from racks along the trail and from fallen bandits.








